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A couple of weeks back, after two years in Early Access, it finally reached its official launch, and with it has come a slew of negative reviews and angry forum threads born of a weight of expectation that Jalopy’s rattling old chassis was never really designed to live up to. Jalopy is a game he never intended to be as big as it’s become, a project he started to escape from mainstream development.
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“It does seem quite apt.”īut he’s definitely being a little hard on himself. ”A lot of people have made the correlation between game development being a janky mess and the car in the game being a janky mess,” says Greg Pryjmachuk, the sole developer of Jalopy, a game about driving a Laika 601 Deluxe through the countries of the former Soviet bloc with your uncle. This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games.